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How to Play Pikmin 2 on Dolphin

"Pikmin 2" is a real-time strategy video game released for the Nintendo GameCube, also known as the Nintendo Dolphin, on August 30, 2004. It is a direct sequel to the original "Pikmin" game. The player controls a leader character who in turn directs groups of small alien creatures called Pikmin who aid him in defeating enemies, removing physical barriers and transporting heavy objects. The game utilizes every button on the GameCube controller for movement, camera control and issuing commands to the Pikmin.

Instructions

    • 1

      Use the control stick to move the leader around the game play area. Control the speed of his movement by how hard you press on the stick. Press the "Y" button to change leaders.

    • 2

      Switch between Pikmin colors by pressing right or left on the directional pad and pressing the "A" button.

    • 3

      Use the "A" button to have Olimar perform a direction action in the game world. Press "A" when near an enemy to punch it. Press "A" when near a planted Pikmin to pluck it out of the ground. Press "A" while near a full-grown Pikmin to throw it.

    • 4

      Press the "B" button to whistle in order to cancel all previous orders of nearby Pikmin and call them to Olimar's side.

    • 5

      Press the "X" button to dismiss Pikmin currently grouped with Olimar. Dismissing also separates Pikmin based on color.

    • 6

      Press the "Z" button to change the camera angle. Press the "L" trigger button to center the camera behind the leader. Press the "R" trigger button to zoom the camera in and out.

    • 7

      Use the C-stick to instruct your group of Pikmin to move to a different area. Press the "Start/Pause" button to pause the game and access the menu screen, item screen and radar screen.


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