Super Smash Bros. Melee
"Super Smash Bros Melee" is a GameCube exclusive. In "Adventure mode," players fight enemies through Nintendo-themed levels such as the Mushroom Kingdom until they face the "Master Hand." The Master Hand has to be defeated to complete the game. Up to four players can compete in "Vs. Mode," where the goal is to knock opponents off a platform. Players also earn coins in "Vs. Mode," which may be used to buy trophies of characters and items from the Nintendo franchise.
Godzilla: Destroy All Monsters Melee
Released in 2002, "Godzilla: Destroy All Monsters Melee" lets players assume the role of Godzilla, Megalon, and other monsters that destroy cities when they're not fighting each other. In "Destruction mode," up to four players may fight against each other simultaneously. In "Survival mode," players just defeat as many monsters as possible. "Godzilla: Destroy All Monsters Melee" was originally launched as a GameCube exclusive, but was ported to the Xbox in 2003. The Xbox version contains downloadable content, new levels and an unlockable character not available on the GameCube version.
Soul Calibur II
"Soul Calibur II" was released on several platforms in 2003, but the GameCube version alone had Link from the "Legend of Zelda" series as a playable character. In addition to a traditional "Vs. mode" that pits two characters against each other, "Soul Calibur II" features a "Weapons Master mode." In this mode, players can get new weapons by beating enemies under special circumstances, such as within a time limit.
Capcom vs. SNK 2: EO
"Capcom vs. SNK 2: EO" from 2002 uses 44 characters from the Capcom and the Shin Nihon Kikaku games. It has a three-on-three option where a player can switch any of his three fighters in and out of the battle (only one fighter is controlled at a time). The GameCube version has a control scheme that allows players to execute special moves that normally require complex button inputs. For example, Zangeif's spinning pile driver technique on another platform requires a full circular motion on the directional pad. With the GameCube control scheme, the player just presses forward on the right analog stick.