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How to Get Over the Spikes in Alice in Wonderland for DS

The Alice in Wonderland game for the Nintendo DS is based on Tim Burton's "Alice in Wonderland" movie. You play as a variety of characters over the course of the game, and must accomplish various tasks, some more difficult than others. Twice in the game you'll come across a field of spikes, but you're only required to jump over one of them.

Instructions

    • 1

      Determine which spikes you're at in the game. The first set of spikes are present in "Chapter 2: Mad Hatter's Tea Party." You're playing as McTwisp, the Rabbit, with Alice in tow, and must jump over these spikes to get by. The second set of spikes is located in the Mushroom Forest later on in Chapter 2; you don't have to jump over them.

    • 2

      Walk McTwisp to the ledge after having dropped down the hole that brought you to the spikes. Jump like normal; it will appear you're jumping to your doom.

    • 3

      Tap the icon that lights up on the screen as McTwisp is falling. McTwisp will initiate a second jump called the McTwisp Double Jump, launching himself over the spikes and to safety.


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