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How to Get Past the 15th Floor in Zelda: Spirit Tracks

The Tower of Spirits is an imposing and vast dungeon in the Nintendo DS game "Legend of Zelda: Spirit Tracks." The 15th floor is a complex level with several puzzles to complete to reach the next floor. You must use both Link and Zelda to navigate properly to the next challenge.

Instructions

    • 1

      Use the touchscreen and your stylus to move Zelda over the spikes by the entrance. Cross to the right and follow the hallway to the yellow panel on the ground. Move Link and step on the blue panel on the other side of the wall to swap places with Zelda.

    • 2

      Run down the corridor past the sandpit and kill the enemy ahead. Push the block to the left and up onto the switch. Use the blue warp-panel in the bottom-left of the room to switch places with Zelda. Move Zelda onto the second switch, which lowers the first series of spikes. Switch back to Link and cross over to the large door. Call over Zelda after crossing to help push the large door open. Enter to obtain a small key.

    • 3

      Head back to the center of the level by walking down the staircase beside the door you opened. Follow the west hall to locate a large hole. Use your boomerang to hit the switch, found directly to the top-left. Cross the bridge and warp Zelda to the top-left corner. Walk her down and have her cross the bridge.

    • 4

      Walk Zelda over the spikes in the southern room and onto the purple warp-panel. Move Link onto its twin, located in the room's center area. Have Zelda warp once again to the top-left corner and navigate her back across the sand and down to a switch above and to the right of the spikes blocking Link. Step on the switch to allow Link to move forward.

    • 5

      Run north to reach a room of cascading boulders. Charge forth with Zelda in front to pass through the onslaught, up and to the right. Step on the switches to extend a bridge. Walk left to find a sandpit. Use Link to draw the attention of the guard over the sandpit and near another set of switches. Warp Zelda to the sentry following Link.

    • 6

      Move both Link and Zelda onto the two switches to open a door in the center of the room. Warp Zelda to the central door and have Link run over the bridge you made appear a few minutes earlier. Use the small key to open the door to the 16th floor.


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