Ominous Wind
Ominous Wind is one of Darkrai's starting moves. It is a ghost-type attack that causes base damage and also has a chance of boosting other stats by 10 percent. It is not a physical attack that makes contact. It needs from 5 to 8 power points to work and is 100 percent accurate, always hitting the enemy.
Night Shade
Darkrai's first starting move in "Diamond" and "Pearl" is Night Shade, instead of Ominous Wind. It costs 15 power points and has a base power of 1. It is a ghost type move and is 100 percent accurate. In battle, it makes your opponent see a mirage, which attacks equal to their level.
Disable
Disable is Darkrai's second available start move is. First introduced in generation I, it is a nondamaging, normal type move. It has an accuracy of 100 percent. It disables a random move from your opponents move set from one to eight turns. Using disable against a Pokemon with Rage equipped will cause its rage to rise. It requires 20 power points to use.
Other Moves
Darkrai learns his other moves by leveling up, with different moves available at different levels. The majority of his new attacks are dark type, including Pursuit, Dark Void, Embargo and Dark Pulse. It also learns the normal type attacks of Quick Attack and Double Team.