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Classroom Use of Wii Carnival

Wii "Carnival Games" is a video game that not only offers children 20 games on one disc to play, but the games require physical movement instead of sitting still in a chair while playing. This game is rated E, so it is appropriate for any age group. On a rainy day or after a long week of lessons, you can reward students with active video-game playing in the classroom.
  1. Games

    • "Carnival Games" brings carnival games and activities to your television. On each version of the game, you will find 20 different carnival games, including "Lucky Cups," "Nerves of Steel," "Hole-in-One," "Shooting Gallery," "Day at the Races," "Dunk Tank," "Frog Leap," "Clown Splash" and "Ring Toss." Each game has difficulty levels that can be changed depending on who is playing the game.

    Supplies

    • To play "Carnival Games" in the classroom, you need multiple copies of the game as well as Wii units. It's suggested that four students play on each game. You can set each console up on a different TV or projector in the room. Ask other teachers if they have units you can use or contact your local video-game rental company to ask about renting consoles.

    Benefits

    • One benefit that will result when students play "Carnival Games" in the classroom is learning to take turns. For example, "Lucky Cups" is a one-player game. Each student must take turns guessing where the ball is. Another benefit students can reap is learning to work in teams to play the games. Set up different consoles on various TVs in the classroom, and set each television to a different carnival game from the main menu. Team up the children and have them play each carnival game for 10 minutes before moving to the next game station. Many games have the side benefit of teaching kids to work with numbers and matching as well.

    Prizes

    • Incorporate math into the "Carnival Games" activity by asking children to add up their scores at the end of game day. Award candy or sticker prizes to the individual or team with the most points. Keep a running score each week, and award a special prize or trophy at the end of the year to the student or team with the most points.


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