"Diablo"
Created by Blizzard North and released by Blizzard Entertainment, "Diablo" is an action adventure RPG with fantasy elements. The majority of gameplay takes place in dungeons and culminates with the battle against the Lord of Terror. "Diablo" has three character classes: sorcerer, rogue and warrior. Each character develops by learning spells and abilities, obtaining gear and progressing through game content. GameSpot named "Diablo" game of the year in 1996 and two sequels soon followed: "Diablo II" and "Diablo III." Critics and fans credit the original "Diablo" with reinventing the RPG genre, inventing the point and click sub-genre, and inspiring many clones, including "Path of Exile."
"Torchlight"
"Torchlight" is an action RPG video game similar to "Diablo," with character progression through a series of dungeons. In fact, two of the developers for "Torchlight" co-designed "Diablo" and "Diablo II." Like "Diablo," the game utilizes point and click mechanics for computer platforms and an overhead, third-person view. "Torchlight" features epic boss fights, quests, three character classes and a full leveling system. At the time of publication, the game sold more than 1 million copies and spawned the sequel "Torchlight II."
"Sacred"
Released in 2004, "Sacred" is an action RPG inspired by "Diablo" and played on Windows and Linux-based systems. Game structure includes six character classes, including vampiress and seraphim. Characters evolve through a skill system that uses runes, similar to the gems in "Path of Exile." Additional features for "Sacred" include the ability to buy mounts, an involved quest system and a zoom option for closer action. The sequels "Sacred 2: Fallen Angel" and Deep Silver's "Sacred 3" are available on PC computers and game consoles such as the Xbox 360.
"Titan Quest"
Touted as another "Diablo" clone, "Titan Quest" also fits into the action RPG category. With the same point and click mechanics and third-person, overhead view, the game feels like "Diablo," but differs on a few key points. "Titan Quest" does not offer various character classes at the start of the game. Instead, characters evolve during gameplay, which mostly consists of exploring mythical lands, fighting monsters and completing quests. The skill system incorporates eight schools of mastery and gives you a major and minor specialization, essentially allowing you to create your own character class. "Titan Quest" also comes with a modification tool for creating new content such as quests and maps.