Instructions
The Gypsy Camp
Begin at the Gypsy Camp. Select ̶0;Follow the creepy path to the edge of the camp...̶1; and then click the burnt-out house on the right side of the Neovia village map.
Find the old locket. It may be in one of ten places: in the fireplace, in the upturned chair, under the sofa, in the sofa cushion, beneath the table leg, beneath the seat, in the bed, on the steps, in the staircase crack or behind the staircase. When you have the locket, it̵7;s time to ask questions.
Make your rounds. Gilly must go to four game parlors and talk to their owners to glean the proper information. Speak with Harker (Bagatelle), Leeroy (Coconut Shy), Lyanka (Cork Gun Gallery) and Sssidney (Halloween Scratchcards). Sometimes, you must play through the respective games to initiate the conversation.
Get out your notepad and a pencil because this step is where things get dicey. Each user will receive a random sentence fragment, so record them as you speak with the shop owners. The fragment you̵7;re after is the first line given by each one. Once you have all four recorded, it̵7;s time to revisit the shop owners in the following order:
1. Visit the one who said ̶0;Why certainly, little miss...̶1; and then
Hint: If it̵7;s not working, delete your cookies and temp files and try again. This will end your Neopets session, but it must be done to continue. If you̵7;ve followed the sequence properly, Gilly will pop up along with the text ̶0;It looks familiar̶1; as if he̵7;s recalling something about whichever shop owner that happens to be for you. Frustrated, he̵7;ll say: ̶0;Well, it̵7;s clear no one around here is going to help me. I wonder if there might be someone deeper in the woods who could identify the locket.̶1;
Once you̵7;ve seen that statement, return to Neovia and click on the street leaving the village on the left side, on the wooden back porch of the building with the circular window. This will lead you to Spooky Shack, rumored to be the home of Sophie the Swamp Witch. Congratulations! You̵7;re past the Gypsy Camp!
2. the one who said ̶0;Amazing! I haven̵7;t seen such metalwork...̶1; and then
3. the one who said ̶0;That piece of junk?̶1; and finally
4. the one who said ̶0;It looks familiar...̶1;