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How to Code Movable Characters in BYOND

BYOND is a free program that acts as a basic coding template for gamers to create their own role-playing games online. With BYOND, players can create unique worlds, design powerful monsters, invent far-reaching story plots and design powerful heroes. Hero design is one of the most central aspects of BYOND game design, as heroes are the movable avatars through which players can interact with the world. Luckily, coding movable characters is a simple process in BYOND.

Instructions

    • 1

      Run BYOND.

    • 2

      Open the game̵7;s code and navigate to the code defining the object that should be able to move.

    • 3

      Define the object as a movable atom, which is a unit capable of movement in BYOND. To do this, enter the line of code:

      /obj
      or
      /mob

      The line of code /obj is appropriate for objects that move in the field, such as draw bridges or cars, while /mob is appropriate for creatures, such as heroes or monsters. Mobs that are designated as a /character automatically have the default movement assigned to the arrow keys. Mobs and objects that are not players will have the default wandering script.


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