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How to Make GUIs Work in Roblox

GUI Stands for Graphical User Interface; you can create and use GUI's in the online 3-D virtual world of "Roblox." To create a GUI, you must first design its shape, its label and any buttons that you will require. A GUI can only be implemented in 2-D and will retain its orientation regardless of where you are in relation to it.

Instructions

    • 1

      Open Roblox Studio and open your place.

    • 2

      Use the Udim2 function to create a location for your GUI. For example, you can use the following code:

      local r = Instance.new("Frame")

      r.Position = UDim2.new(.5, 0, .5, 0)

      r.Size = UDim2.new(.5, 0, .5, 0)

      The "r.Position = UDim2.new(.5, 0, .5, 0)" line of code represents where the GUI will appear in your place. To move the GUI around your place, change the "(.5, 0, .5, 0)" numbers. Each number represents a coordinate; by changing the numbers you will change the location of the GUI.

    • 3

      Create a rectangular frame for your GUI that will appear anytime a player connects to your place. For example, use the following code:

      game.Players.PlayerAdded:connect(function(Player)

      local f = Instance.new("Frame")

      local s = Instance.new("ScreenGui")

      f.Parent = s

      s.Parent = Player.PlayerGui

      f.Position = UDim2.new(0.5, 0, 0.5, 0)

      f.Size = UDim2.new(0.5, 0, 0.5, 0)

      end)

      The "game.Players.PlayerAdded:connect(function(Player)" command is what tells your GUI to initiate when a player connects to your place.

      The "r.Size = UDim2.new(.5, 0, .5, 0)" represents the size of the GUI. Changing the numbers in the line of code will change the size of the GUI.

    • 4

      Create button inputs for your GUI. For example, use the following code:

      game.Players.PlayerAdded:connect(function(Player)

      local f = Instance.new("TextButton")

      local s = Instance.new("ScreenGui")

      f.Parent = s

      s.Parent = Player.PlayerGui

      f.Position = UDim2.new(0.1, 0, 0.1, 0)

      f.Size = UDim2.new(0.5 0, 0.5, 0)

      f.MouseButton1Down:connect(function()

      print("You clicked a text GUI!")

      end)

      end)

      The "f.MouseButton1Down:connect(function()

      print("You clicked a text GUI!")

      end)" code tells your GUI to output "You Clicked a text GUI" anytime the user left-clicks on the GUI. You can change the text to anything you want. You can also assign an action to the right mouse button by using the "f.MouseButton2Down" function." command.

    • 5

      Click "Save" to save the GUI to your place.


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