Hobbies And Interests

How to Survive Blade Runner: Police Station and Chinatown

We pick up our Blade Runner walkthrough as you leave the mainframe.

Instructions

  1. The Shooting Range

    • 1

      There are several sections to the shooting range, all of which provide you with opportunities to score points. You earn points by shooting the yellow target dummies with the green guns in their hands. If you shoot one without a gun, it will scream and you will loose points. If you wait too long, you will get shot and lose points. Your final score is calculated by the number of hits scored, number of citizen kills and how much time you spend.

    • 2

      Be aware that it can take a long time for targets to show up.

    • 3

      To leave the range, simply run through it until you are out. Your score is posted on the monitor hanging from the ceiling in the hallway.

    Dino and the Lab

    • 4

      Head up to the third floor and talk to Dino, the lab technician. He has several things to say, so keep talking to him until McCoy starts repeating himself.

    • 5

      Head back to the roof and get in your Spinner.

    • 6

      Head to Chinatown.

    Chinatown, Howie Lee's

    • 7

      Talk to Howie a couple times to get all his info.

    • 8

      Talk to Gordo Frizz (the guy in the red coat) a few times until he leaves.

    • 9

      Follow Zuben (the big guy with the white shirt) out back.

    Howie's Kitchen

    • 10

      Talk to Zuben a few times until he makes a move for his pot.

    • 11

      Quickly jump to the right to avoid slipping on the soup.

    • 12

      Follow Zuben out back and through the alley.

    Alley

    • 13

      Talk to the Bum. Otherwise, move to step 2.

    • 14

      Shoot the Bum. If you choose to do this, it is a wise idea to dump the body by clicking on the trash bin behind the bum. If you feel guilty, you can confess to your superior later.

    Abandoned Building and Hallway

    • 15

      Head up the stairs near the left hand side. This takes you into a short hallway. Walk forward until Zuben drops down.

    • 16

      Talk to Zuben and let him go, or...

    • 17

      Shoot him. Almost invariably, Zuben turns out to be a replicant from an off-world military squadron. It takes several shots to bring down. Dont let him touch you!

    • 18

      Leave the hallway the way you came in. There should now be a door open to the left.

    • 19

      Talk to Gordo Frizz if he happens to wander by.

    • 20

      Head through the door and talk to Gaff.

    • 21

      Get in your Spinner and head back to the police station.

    Police Station

    • 22

      Head down to the first floor, run all the way to the bottom of the screen and into Lt. Guzza's office.

    • 23

      Report in and confess to the shooting if you feel guilty.

    • 24

      Head for the roof when you're done.


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