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How to Get Past the Sewer Shrine in Neopets: The Darkest Faerie

"Neopets: The Darkest Faerie" is a fantasy, action-adventure game for the PlayStation 2 video game console. The goal of the game is to awaken all of the great heroes of Neopia to save the land from an evil creature known only as the Darkest Faerie. The final level of the game takes place in the sewer shrine maze of Kelland as the player seeks to awaken him from his long sleep.

Instructions

    • 1

      Don the Cloak of Heroes, which allows you to hide from enemies as long as you keep moving and don't stop within his immediate field of vision. Walk, don't run, through the maze ahead.

    • 2

      Walk to the far left of the screen and find the pedestal. Defeat the Brute guarding the pedestal then hit the switch.

    • 3

      Move forward through the maze into the next area. Take a moment to study the patterns of the enemies' movements so you can avoid them as you walk to the next pedestal.

    • 4

      Walk to the far right of the area, avoiding the enemies as you go, and press the switch.

    • 5

      Move forward into the far, upper-left section of the room. Avoid the patrolling Brutes. Find and press the switch.

    • 6

      Walk beyond the two bridges ahead of you to reach the next area.

    • 7

      Gain control of Tormund after he and Roberta become separated. This part of the stage is timed and you are forced to restart if you either fall or fail to awaken Kelland before time runs out.

    • 8

      Grab the nearby block and pull it so you can turn the waterway track. Walk down the path on the left side and pull the available blocks up to the opening to give you the height needed to reach the switch. Press the switch to shift your control to Roberta.

    • 9

      Jump over the three pits then flip the switch to open the door in front of her. This shifts your control back to Tormund.

    • 10

      Jump carefully across the platforms -- they cause you to spring into the air when you jump from them.

    • 11

      Grab the zip line and ride it across to reach more of the spring platforms. Jump across the platforms but stop on the platform containing a switch. Press the switch to permanently open the door in front of Roberta and shift character control.

    • 12

      Run through the now open door and repeat the process of jumping over the platforms and riding the zip line. However, this time continue across the final platforms to reach the last switch and press it.

    • 13

      Walk into the bright light that appears before you. This returns you to the Hall of Heroes where you begin your quest to awaken Jerdana.


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