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FFXII Summons Tips

The "Final Fantasy" series of games are role-playing games that place the player in a fantasy world setting. The ability to summon powerful creatures to watch over your characters is a common element through the series. In "Final Fantasy XII," the summoned creatures are known as espers, and they can make the difference between success and defeat in battle.
  1. Earn Espers

    • FFXII features 13 espers that you can acquire and assign to the characters on your team. Five of the espers are required, and you earn them through mission completion. The remaining eight espers are optional, and you earn them through side-quest discovery. To wield an esper as a power, you must first defeat it in battle. It will then appear on the skill book as a character to be assigned.

    Assign Espers

    • You can Every assign espers only to one character, so you must plan out who will receive each esper before your commit. No defined "best" allotment of espers exists, but you should consider several key points. Assign at least one esper to each character because it is not beneficial to load all of the espers onto one or two characters. Split up Belias, Mateus, Adrammelech and Zalera among your four most magic-oriented characters.

    Battle Speed

    • Battle speed is a game setting that you can alter by using the in-game options menu. Altering battle speed allows you to play the game at a slower pace, which helps players who struggle with the rapid-fire decisions on high speed. Espers remain active for only 90 seconds, so as your espers grow strong enough to last through their entire summon period, you should play at a high speed to maximize the number of attacks the Esper can cast before wearing out.

    Final Attacks

    • Each esper has a unique final attack that you can trigger when it is defeated or its time runs out. In some instances, however, triggering a final attack requires you to meet certain criteria. Early in the game, don't worry about meeting these criteria because the benefit of the final attack over standard attacks is minimal. Later in the game, however, some espers have the ability to break the 9,999 damage cap, a highly useful skill. Shemhazai's Soul Purge can deal 60,000 damage, and Exodus' Meteor has the potential to randomly deal 30,000 damage. Zeromus' Big Bang deals five times as much damage as he has taken while summoned, and Zodiark's Final Eclipse deals 50,000 damage.


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