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How to Make an AC That Will Fly Long on Armored Core 2

"Armored Core 2: Another Age" is a video game for the PS2 that challenges players to battle and complete missions using giant mechanical suits referred to as armored core units, or AC units. One of the most popular features of the game is the garage, where you can assemble and customize your AC units to tailor them to specific missions or opponents. When assembling an AC that is built for prolonged flight, the most important thing to keep in mind is minimizing the weight of the unit.

Instructions

    • 1

      Select "Garage" from the main menu and choose the "Assembly" option. Here you can choose the parts you want to equip your AC with.

    • 2

      Use the "ZCL-XA/1" as the core of your unit. This lightweight core is ideal for prolonged flight.

    • 3

      Equip the "ZHD-8008/S" head part. This head part comes with a built-in wide range search radar.

    • 4

      Equip the "ZAN-202/TEM " arms. These are lightweight arms that still have high armor points and energy defense.

    • 5

      Equip the "ZLN-WA02/SS" Legs. These bipedal legs are both lightweight and high in defense.

    • 6

      Equip the "EBT-V55" Boosters. This booster system can enable an AC to fly for a long time because it is highly efficient and uses energy conservatively.

    • 7

      Equip the "DOX-ALM" fire control system (FCS). The system gives a very large lock window and allows for a maximum of four locks.

    • 8

      Equip the "HOY-B1000" Generator. This generator produces a high output and has a very small red zone that helps reduce the chance of overheating during flight.

    • 9

      Equip the "RBG-CM6" radiator. This radiator has an excellent emergency cooling system that is highly effective in overheating situations.

    • 10

      Equip the "BEX-BRM-04" extension part. When activated, this extension launches additional support missiles.

    • 11

      Equip the "EWM-S612" as you left back unit. This small missile pod provides your AC with additional locks and ammo.

    • 12

      Equip the "ZWR-S/60" and your back right unit. This rocket launcher fires small rockets and has a high ammo capacity.

    • 13

      Equip the "EWG-RF-M15" rifle as your right-arm weapon. This weapon deals a lot of damage and has a fairly long range. Its limited ammo capacity also makes it lighter than most other right-arm weapons.

    • 14

      Equip the "ZLS-T/100" energy sword as your left-arm weapon. This melee weapon deals heavy damage at close range and is most effective when equipped on ACs that are agile and maneuverable.


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