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How to Make Objects Stay in the Air in LittleBigPlanet

"LittleBigPlanet" is a game created by the Guildford, UK-based developer Media Molecule. In "LittleBigPlanet," there is a "Story" mode, as well as the very popular "Create" mode. "Create" mode allows players to design and play their own levels. Players can also post levels to the Internet for others to enjoy. User-created levels can be very innovative, featuring recreations of famous movies, like "Back to the Future" and "Jurassic Park," or intricate amusement-park-ride setups. The backgrounds for these user-created games can also be made from scratch by gamers. Some levels are realistic; others have objects that float above the game path and require players to jump over them or crawl under them. Unless you know the secret, it can be difficult to figure out how to make objects float because they don't just do it on their own. Once you know how, though, it's a breeze.

Things You'll Need

  • Completion of Chapter 1 of "LittleBigPlanet"
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Instructions

    • 1

      In order to access "Create" mode, the player must have beaten the first chapter of the game. This chapter gives players a feeling for the game's potential for fun and creativity, so developers have designated the need for completion of it as a requirement for orientation.

    • 2

      Access the "MyMoon" section of the game through the Main Hub. The Main Hub is the first screen after the game is turned on. Select it by pressing the "X" button.

    • 3

      Select a crater on the moon by using the direction keys until you find one that looks like a good place to build your level, then press "X" to select it. This is where you will build your level. Or, you can select the level where you are currently building and to which you want to add floating material.

    • 4

      Press the "Square" key to access the creative menu. Then proceed to select your "Goodies Bag." While in your "Goodies Bag," select the material "Dark Matter" and place a small amount of it where you wish to create your floating item.

    • 5

      After selecting and placing "Dark Matter," select and build the object that you wish to have float. After building the object, move the object over the "Dark Matter" and hold "X" until you hear a squishing sound. After the sound is heard, let go of the "X" button and your item will be attached. The "Dark Matter" will not show up in the playable version of your game as long as you have it covered with your object, so the item will appear to be floating.


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