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How to Make a Pinball Level in Little Big Planet

In the side-scrolling adventure game, "Little Big Planet," players must build levels and worlds using the in-game creation menu. You can complete the game's levels in story mode, or you can use your creativity to build your own levels. You can make a pinball level by creating a game map that places a ball into an enclosed area while the player controls the switches to operate the flippers.

Instructions

    • 1

      Load "Little Big Planet" and choose to create a new blank level. If you wish to use an already existing template, you may choose to do so.

    • 2

      Move to the center of the level and select a building material from the Creation menu. Make the outline of the pinball machine with the building material; shape it so that it has a domed top and a flat surface for the bottom.

    • 3

      Place a piston device, from the Gadgets menu, on the side of the pinball machine. Place a block on top of the piston to allow the ball to sit on top of the piston. Connect the piston to a lever or switch so that you can activate it with your character later.

    • 4

      Select a building material and create the pit where the ball can fall through the flappers at the bottom of the pinball machine.

    • 5

      Place two blocks side by side with a space in between them on the outside of the pinball machine. Place a switch on both blocks.

    • 6

      Open the Creation menu and select the circle shape. Create two flippers --- one on each side of the pinball machine. Place flat circle hinges behind the two flippers to connect them to the sides of the pinball machine.

    • 7

      Select the connector tool and choose the half arrow rotation gadget. Apply the tool on both flippers at the hinge point. Connect the hinge to the switches from Step 5, and set the flip reset timing to 0.1 seconds and all the other time options to zero seconds.

    • 8

      Create a ball in the Creation menu and place it on top of the piston device. Place a camera device on the ball, and set the player tracker to zero so that the camera will follow the ball.


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