"Final Fantasy Crystal Chronicles: Echoes of Time"
"Final Fantasy Chrystal Chronicles: Echoes of Time" is designed to appeal to a wide range of gamers. It has the Final Fantasy name, which any fan of RPGs - from those who played it long ago on the SNES or more recently on the PS2 - will instantly recognize. The game is designed to give the series a more arcade-like feel, featuring multiplayer capabilities that are a first in the series. It allows for up to four players to search the dragon-filled game world for powerful energy crystals.
"Tales of Symphonia: Dawn of the New World"
This new Tales of Symphonia title, released in November 2008 by Namco, is tailored for fans of hardcore Japanese-style RPGs, which require an intense focus on the statistical elements of battle, and a willingness to devote oneself to countless hours of searching the game environment for hidden items and power-ups. Unlike many RPGs for other consoles, "Tales of Symphonia: Dawn of the New World" is mostly linear, meaning that you won't be able to explore an open world environment as often as you typically can in RPGs.
"Baroque"
"Baroque" is an odd bird in the field of Wii RPGs. While the game focuses on stats and experience accumulation, it eschews plot, narrative, and game structure in its choice to randomly generate dungeons and scenarios. Each time the player begins a game, "Baroque" generates a dungeon tower for the player to make his way through. This unique take on the RPG genre is tailor-made for the Wii, with its arcade feel.
"Fire Emblem: Radiant Dawn"
"Fire Emblem: Radiant Dawn" is the most traditional RPG available on the Wii. Based on the game "Fire Emblem" for the Nintendo Gamecube, "Fire Emblem: Radiant Dawn" features a grid-based battle system, which makes combat more strategic than the hash-and-slash gameplay you'll find in many other Wii titles. The ability to gain experience points for your fighters means you'll be hitting the reset button if you lose any in battle.