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Questions That Are in the GOAT Exam for Fallout 3

"Fallout 3" is an action role-playing video game set in a post apocalyptic world where most of the human population lives in underground vaults. The game's main character awakens in vault 101, where the character experiences his first few years of life. Just before the character exits the vault, he is required to take the Generalized Occupational Aptitude Test, or GOAT.
  1. Questions 1 and 2

    • Question 1 is: "You are approached by a frenzied vault scientist, who yells, "I'm going to put my quantum harmonizer in your photonic resonation chamber!" What do you do? Option 1 increases the science skill. Option 2 raises the speech skill. Option 3 increases the melee skill. Option 4 increases the sneak skill.

      Question 2 is: "While working as an intern in the clinic, a patient with a strange infection on his foot stumbles through the door. The infection is spreading at an alarming rate, but the doctor has stepped out for a while." What do you do? Option 1 increases the melee skill. Option 2 raises the speech skill. Option 3 increases the medicine skill. Option 4 increases the science skill.

    Questions 3 and 4

    • Question 3 is: "You discover a young boy lost in the lower levels of the vault. He's hungry and frightened, but also appears to be in possession of stolen property." What do you do? Option 1 raises the speech skill. Option 2 increases the unarmed skill. Option 3 increases the sneak skill. Option four increases nothing.

      Question 4 is: "Congratulations! You made one of the Vault 101 baseball teams!" Which position do you prefer? Option 1 increases the explosives skill. Option 2 adds to the big guns skill. Option 3 raises the melee skill. Option 4 increases the unarmed skill.

    Questions 5 and 6

    • Question 5 is: "Your Grandmother invites you to tea, but you're surprised when she gives you a pistol and orders you to kill another vault resident." What do you do? Option 1 increases the small guns skill. Option 2 raises the barter skill. Option 3 increases the big guns skill. Option 4 increases the explosives skill.

      Question 6 is: "Old Mr. Abernathy has locked himself in his quarters again, and you've been ordered to get him out." How do you proceed? Option 1 increases the lock pick skill. Option 2 adds to the explosives and barter skills. Option 3 increases the repair skill. Option 4 increases the energy weapons skill.

    Questions 7 and 8

    • Question 7 is: "Oh no! You've been exposed to radiation, and a mutated hand has grown out of your stomach!" What's the best course of treatment? Option 1 increases the small guns skill. Option 2 adds to the medicine skill. Option 3 increases the barter skill. Option 4 increases the energy weapons skill.

      Question is: "A fellow Vault 101 resident is in possession of a Grognak the Barbarian comic book, issue number 1. You want it." What's the best way to obtain it? Option 1 increases the barter skill. Option 2 raises the small guns skill. Option 3 increases the sneak skill. Option 4 increases the medicine skill.

    Questions 9 and 10

    • Question 9: "You decide it would be fun to play a prank on your father. You enter his private restroom when no one is looking, and ..." Option 1 enhances the repair skill. Option 2 adds to the explosives skill. Option 3 increases the lockpick skill. Option 4 increases the medicine skill.

      Question 10 is: "Who is indisputably the most important person in Vault 101: He who shelters us from the harshness of the atomic wasteland, and to whom we owe everything we have, including our lives?" Every option is "The Overseer," and this question has no effect on the character's statistics.


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